JHS Sketch

Drawings and sketches of comic book and pop culture characters I've done as well as other random drawings and inspirations.

James - illustrator - Toronto

  • ask me anything
  • rss
  • archive
  • The Angry GM teaches you how to run RPGs

    universejunction:

    Scott “The Angry GM” Rehm espouses wisdom weekly on how to run tabletop roleplaying games. D&D in particular, but most of his advice applies generally. I want to start running D&D games again, and I be very good at what I do. So, for my own assistance, and here for anyone else who might like it, is an index / introduction to The Angry GM’s articles, organized in a way useful to me. Maybe it’ll be useful to you too.


    Running Games

    The very basics

    • Using a skill system
    • Adjudicating Actions
    • Narration
    • Social interaction
    • Improvisation
      • Improvising rules
      • Improvising story

    Important skills

    • Pacing
    • Running your first session
    • Session structure
      • Recapping
    • Non-player characters
      • NPCs in the party
      • Questgivers
      • Unexpected NPCs
    • Opportunity costs and trade-offs
    • Dealing with death
    • Your Game Mastering credo
    • Different kinds of fun
      • Engagement
    • Adopting a new group
    • Published modules (when I won a prize for being “the least worst person ever to Ask Angry Anything!”)
    • Planning and preperation
    • Tone and what’s possible
    • Atmosphere
    • Creativity exercises

    Campaigns

    • Plot Arcs
    • Starting a campaign

    Adventures

    • Exploration lessons from Metroid
    • Adventure basics
    • Structure
    • Resolution
    • Motivation
    • Backstory
    • Challenge and difficulty
    • Three types of structures
      • Linear
      • Open
      • Branching
    • More on sandbox games
    • Coming up with ideas
    • Mystery stories
    • Making wilderness travel matter
    • A fragile premise
    • Rest in regard to adventuring days
    • Faction powers and planning

    Scenes

    • Types of scenes
      • Opening scenes
      • Exposition and exploration
    • Who, what, when, where, and why
    • Building scenes

    Encounters

    • What makes an encounter
    • Building encounters
    • Traps
    • Interaction in encounters
    Combat
    • Combat basics
    • Enemy combatants
    • Battlefields
    • Building combats
    • Managing combats

    Building the Megadungeon

    • Intro
    • Adventuring days
    • Awarding Experience Points
    • The critical path
    • Gating
    • Backstory
    • Plot and story beats
    • The master plan - math
    • The master plan - plot
    • Flowchart
    • Mapping encounters
    • Trashing work
    • A map
    • Map tour part 1
    • Map tour part 2
    • Design philosophy
    • Asset libraries
    • Random encounters
    • Reward and punishments
    • Map rules

    Other interesting thoughts

    • Defining roleplaying
    • The Metagame
      • It’s your fault
    • When you can’t lie
    • Experience points and rewards
    • GMs and players are playing different games
    • Passive and active skills
    • Abbreviating stat blocks for D&D 5e
    • Alignment
    • City mapping
    • How to publish D&D content
    • Reflecting on D&D 4e
    • Probability
    • Slow decisions
    • What’s a class good for? (Which might suggest you could change what classes are available for world building / tone purposes)
    • Running a game for an evil party
    • The non-problem of comfort zone / Too much loot
    • PC conflict
      • That guy who loves to annoy the party
    • Alignment again / Encounter balance in 5e
    • Try to make Intelligence and Charisma not terrible
    • Psionics (and tone)
    • Critical hits
    • Damage rolls

    If you like this, consider supporting his Patreon (I do, but only a little). I’m not affiliated with The Angry GM, just a fan.

    Scott, if you happen to read this, thanks for all you do!

    Just so I’ll know where to find this for later

    (via rpg-settings)

    Source: theangrygm.com
    • 5 years ago
    • 6484 notes
    • 6 years ago
    • 26 notes
    • #quote
    • #miles davis
    • #music
    • #motherfucker
  • (via itsnotthatcompelling-deactivate)

    • 6 years ago
    • 293604 notes
  • (via itsnotthatcompelling-deactivate)

    Source: jigglypuffsvevo
    • 6 years ago
    • 328078 notes
  • (via randomcomicnerd)

    • 6 years ago
    • 145904 notes
  • That thing where you put three characters that describe you.

    That thing where you put three characters that describe you.

    • 6 years ago
    • 1 notes
  • archonthemanic:

    just-shower-thoughts:

    You’re the bad guy in somebody’s story.

    Pal I’m the bad guy in MY story

    (via itsnotthatcompelling-deactivate)

    • 6 years ago
    • 352994 notes
  • (via itsnotthatcompelling-deactivate)

    • 6 years ago
    • 362728 notes
  • thunderupton:

    I have a massive fear that no one actually likes me, rather everyone is just politely tolerating me hoping I leave them alone

    (via enrapturex)

    • 6 years ago
    • 528363 notes
  • (via comicfreak33)

    • 6 years ago
    • 33184 notes
© 2013–2023 JHS Sketch
Next page
  • Page 1 / 9